Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry.
This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you’re finished, you’ll have added your work to a live video game. Use this book to develop your skills as a game artist, then let your imagination run wild and see where it takes you!
Part One 3D Modelong with trueSpace
Part Two Unwrapping the UVs with DeepUV
Part Three Unwrapping the UVs with DeepUV
Part Four Preparing Assets for Games with 3D Studio Max
Part Five Bringing It All Together
Part Six Appendices
About the Author
David Franson has been a professional in the field of networking, programming, and 2D and 3D computer graphics since 1990. In 2000, he resigned his position as Information Technologies Director of one of the largest entertainment law firms in New York City to pursue a full-time career in game development.
ISBN | : 1931841330 (ปกอ่อน) 720 หน้า |
ขนาด | : 185 x 232 x 34 มม. |
น้ำหนัก | : 1210 กรัม |
เนื้อในพิมพ์ | : ขาวดำ |
สำนักพิมพ์ | : Premier Press |
เดือนปีที่พิมพ์ | : 2002 |