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Audio for Games: Planning, Process, and Production
ผู้เขียน ALEXANDER BRANDON
หนังสือ1,197.00 บาท
เนื้อหาโดยสังเขป

    Game audio has changed dramatically in the last five years. Where once it meant writing a few pieces of music, creating 30 or so sound effects, hard-coding them, and then listening through primitive circuitry and amplification, a typical high-profile title today includes thousands of sound effects, tens of thousands of lines of dialog, and at least an hour of music. Putting that all together can involve up to a dozen people creating content and integrating it into the game's structure. In Audio for Games, Alexander Brandon introduces audio professionals, game programmers, producers, and design tem leads to the core concept they need to know to create effective sound effects and music for today's demanding gamers.

สารบัญ

Chapter 1 A development process map of game-audio
implementation
Chapter 2 Workflow
Chapter 3 Technology
Chapter 4 Design
Chapter 5 Audio integration : postmortem
Chapter 6 Ideal workflow
Chapter 7 Ideal production
Chapter 8 Ideal technology
Chapter 9 Looking ahead

รายละเอียดหนังสือ
ISBN: 0735714134 (ปกอ่อน) 218 หน้า
ขนาด: 187 x 230 x 12 มม.
น้ำหนัก: 405 กรัม
เนื้อในพิมพ์: ขาวดำ
สำนักพิมพ์New Riders Publishing
เดือนปีที่พิมพ์: 2005
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