As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating aspect of the electronic games industry.
Chapter 1 History of Game Interface Design: how did we get here?
Chapter 2 Goals and Considerations: what are we trying to accomplish?
Chapter 3 Categorizing Interfaces: what are the options?
Chapter 4 Platforms: game hardware and manual interfaces
Chapter 5 Genres: game styles and visual interfaces
Chapter 6 Control Schemes: empowering the player
Chapter 7 Feedback Schemes: informing the player
Chapter 8 Process of Interface Design: how interfaces are created
Chapter 9 Prototype Interface Design: putting it all together
--Drew Davidson, PhD--
Director, Entertainment Technology Center Carnegie Mellon University
ISBN | : 1418016209 (ปกอ่อน) 271 หน้า |
ขนาด | : 203 x 252 x 14 มม. |
น้ำหนัก | : 725 กรัม |
เนื้อในพิมพ์ | : สี่สีในเล่ม |
ชนิดกระดาษ | : กระดาษอาร์ต |
สำนักพิมพ์ | : Thomson Learning |
เดือนปีที่พิมพ์ | : --/2007 |