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Game Development Essentials: game project management 1ED(P)
ผู้เขียน John Hight, Jeannie Novak
หนังสือ2,137.50 บาท
เนื้อหาโดยสังเขป

    Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.

สารบัญ

Chapter 1 History of Game Project Management from engineer to producer
Chapter 2 Concept Development describing the big idea
Chapter 3 Game Design defining the vision
Chapter 4 Technical Design creating the blueprint for production
Chapter 5 Art & Sound Design giving the game shape and emotion
Chapter 6 Production Plan bringing order to chaos
Chapter 7 Team Management communication, objectivity, and leadership
Chapter 8 External Relationships managing beyond the development team
Chapter 9 Putting It All Together from idea to reality

คำนิยม
"This book contains the conceptual tools for a class which endeavors to turn out creative and effective managers and designers. (Finally, an in-depth, accurate section on history!) I find myself wishing that this text was available when I was hired for my first Project Manager/Art Director position in interactive media."
--Steven Herrnstadt--
Associate Chair, Art and Design / Director, Integrated Studio Arts; lowa State University
รายละเอียดหนังสือ
ISBN: 1418015415 (ปกอ่อน) 284 หน้า
ขนาด: 204 x 252 x 12 มม.
น้ำหนัก: 725 กรัม
เนื้อในพิมพ์: สี่สีในเล่ม
ชนิดกระดาษ: กระดาษอาร์ต
สำนักพิมพ์Thomson Learning
เดือนปีที่พิมพ์: 3/2007
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