* Teaches artists and designers the fundamental principle,
concepts, and definitions of level design through examples
and hands-on demonstrations using UnrealEd
* Contains interviews with designers creating levels for a broad
range of game genres
* Includes a CD-Rom packed with all the files for creating the
sample level, the Unreal Runtime Demo, Photoshop CS
demo, and more
Chapter 1: An Introduction to Level Design
Chapter 2: The Basic Principles
Chapter 3: Deeper Principles
Chapter 4: Hands On: Creating a Basic Level Using UnrealEd 3.0
Chapter 5: Level Design Choices
Chapter 6: Pre-Production
Chapter 7: Production
Chapter 8: Wrapping Up
Chapter 9: Case Study (Splinter Cell or Harry Potter level)
Chapter 10: Final Word
Chapter 11: Document and Design Samples
Chapter 12: Further Reading and Resources.
Author Description
Ed Byrne
Ed Byrne (Kirkland, WA) is currently lead designer at Zipper Interactive in Redmond, WA. He has also worked as a level designer for Amaze Entertainment and for prominent games such as Harry Potter and the Prisoner of Azkaban, Harry Potter and the Chamber of Secrets, and Ubisoft’s Splinter Cell.
ISBN | : 1584503696 (ปกอ่อน) 344 หน้า |
ขนาด | : 187 x 230 x 24 มม. |
น้ำหนัก | : 800 กรัม |
เนื้อในพิมพ์ | : ขาวดำ |
สำนักพิมพ์ | : Charles River Media |
เดือนปีที่พิมพ์ | : 2004 |