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Mobile 3D Graphics: learning 3D graphics with the java micro edition 1ED + CD ROM
ผู้เขียน Claus Hofele
หนังสือ1,900.00 บาท
เนื้อหาโดยสังเขป

    3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!

สารบัญ

Chapter 1 The Mobile 3D Graphics API
Chapter 2 Hello, World!
Chapter 3 Before You Start
Chapter 4 Rendering Geometric Objects
Chapter 5 Transformations
Chapter 6 Textures
Chapter 7 Blending and Transparency
Chapter 8 Lighting
Chapter 9 Scene Graphs
Chapter 10 M3G's File Format
Chapter 11 Keyframe Animations
Chapter 12 Dynamic Meshes

รายละเอียดหนังสือ
ISBN: 1598632922 (ปกอ่อน) 445 หน้า
ขนาด: 188 x 231 x 26 มม.
น้ำหนัก: 960 กรัม
เนื้อในพิมพ์: ขาวดำ
ชนิดกระดาษ: กระดาษปอนด์
สำนักพิมพ์Thomson Learning
เดือนปีที่พิมพ์: 3/2007
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