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Programming an RTS Game with Direct 3D 1ED + CD ROM
ผู้เขียน Carl Granberg
หนังสือ2,137.50 บาท
เนื้อหาโดยสังเขป

    Making a commercial-quality RTS game takes thousands of dollars and a large team of talented people. So is it possible for a book to teach one person how to make their own RTS game? The answer is yes. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. In this book you'll learn how to make a very simple RTS game with all of the core elements. Don't be fooled though-even this simple game will take a lot of knowledge and hard work. But during the process of making the game, you'll learn many general game programming skills, including terrain generation, skinned meshes, path finding, visual effects, sounds, networking, how to create a user interface, and much more. Each chapter deals with one or more specific component in the building process to mimic a logical project workflow from concept to completed game. The book begins by laying the theoretical framework and discussing RTS game design and various implementation issues. From there, you'll move on to implement component after component, until you are finally ready to put them all together to form an RTS game. Throughout the book, there is a heavy emphasis on coding and a lot of this code will be found in the example applications on the companion CD-ROM.

สารบัญ

1 Introduction
2 Concept and Design
3 Direct3D Primer
4 Creating the Terrain
5 Camera and Mouse
6 Creating 3D Models
7 Skinned Meshes
8 Team Color
9 Players
10 Fog-of-War
etc,

รายละเอียดหนังสือ
ISBN: 1584504986 (ปกอ่อน) 490 หน้า
ขนาด: 189 x 235 x 23 มม.
น้ำหนัก: 925 กรัม
เนื้อในพิมพ์: ขาวดำ
ชนิดกระดาษ: กระดาษปอนด์
สำนักพิมพ์Charles River Media
เดือนปีที่พิมพ์: --/2007
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